![]() The game manages to get something out of the motions without going through them.įinally, I feel like I should expand upon my comments on Quest for Infamy’s treatment of its female characters. As much as the intro builds him up as a sort of roguish womanizer, he flat out fails more than a few times. While there is a few, the humor here is far more character and situation based, mostly in the dialogue and Roehm’s sardonic wit. Often it was with the worlds and the visual puns that filled them. Sierra games, despite being full of death around every corner, were light games that didn’t take themselves too seriously. I also feel I failed to mention this game’s sense of humor. I feel like there is some sort of master class on point of view to be had just with this narrator and all of his uses. You can clearly see it for yourself.” There are moments where Roehm will break the fourth wall to argue with the narrator himself. He will give opinions on scenery, make comments at Roehm’s expense and complain at the player for looking at certain items along the lines of, “It’s a door. While the narrators of previous Sierra games just gave descriptions and sometimes made bad puns, the Quest for Infamy narrator has his own personality. As far as I’m concerned he is his own character. While I briefly mention him, the narrator is amazing. There just wasn’t a viable entry point to address it. However, that said, I couldn’t find a spot for everything I wanted to mention. ![]() There is something freeing in being able to explain all your feelings towards a game without restraint in a piece of holistic criticism. I guess without the need to reign it in for suggested review word count and that I felt I needed to explain in more depth the difference in my feels and view on it meant it ended up twice as long as I would have otherwise written it. I did not expect this to be as long as it was. But, I heavily disagreed with Nick’s assessment so it was decided I would do a second opinion post for my weekly column. This is the third time this has happened to me. ![]() I received the code for it mere hours before fellow contributor Nick Dinicola’s review of the game went up. I was offered a review copy of Quest for Infamy through one of my own PR contacts and once I got some out standing work out of the way I accepted. There was a bit of a mixup over at PopMatters.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |